The game caught my attention because of its name. Very early access, pre-alpha.
The game is announced for the Windows platform.
Before us, at the moment, is a space ARPG in its infancy, but working.
Currently in the game there is a hangar where two ships are located.
One of them is the starting small frigate. The second is a powerful cruiser, which, as far as I understand, is used for testing, so as not to lose quickly, but even to win.
There are several things to do in the hangar.
Global progression. For completing missions we get experience, and for it talent points. We put them into six leveling trees, some of which are simply huge. Although, it should be noted that the improvements have so far been made somehow without spark, without invention. For example, 20 shield improvement points, each +5%.
At the station, in theory (not yet) you can hire a crew for the ship. Fighters “on paper” they give very good buffs. I would like to check, but so far the spacemen are in no hurry to board, although there are places.
In addition to the above, there is a button to start the adventure. At the moment there are only five quests in the game, which open sequentially after completing the previous mission.
When the task is started, we find https://huay444casino.co.uk/ ourselves in a fairly large space arena, where we will have to run through points of interest, while simultaneously shooting enemies.
Our ship is equipped with a laser turret, a set of missiles and mines. In order for the turret to start shooting (it will fire automatically), you need to activate it on the corresponding skill panel.
Homing missiles can be launched either automatically (then there can be a salvo of up to 10 units at 10 targets) or one at a time, manually. For homing to work in manual mode, you must first select the target.
We shoot mines only manually. They drop off behind the ship.
The ammunition supply of mines and missiles is limited, it is restored when we arrive at the hangar. Also, after completing a mission, the ship is automatically repaired if it was damaged.
If we see that we can’t make it through or for some other reason, the quest can be interrupted at any time by returning to base. If we see that we can’t pull off the next mission, then we can farm the previous one for experience and talents.
There are quite a large number of enemies. They do not pose any particular danger unless they gather in a large dense group. But even here you can solve the problem with a salvo of missiles.
In addition, the ship has several useful functions that are related to the regenerating fuel supply:
Accelerated shield regeneration. Same as with the body. The shield is restored on its own, but you can speed up this process.
Radar. We can launch it from time to time and determine where enemies and points of interest are located. Each use consumes a special energy scale, but is automatically recharged over time.
From the game’s page on Steam, we can conclude that the guys decided to create something like a powerful space diabloid and even dream of an RPG. It’s difficult to say for now whether they will succeed or not. In fact, it is necessary to redo, repair and finish a lot of things, but the general direction, in my opinion, was taken well. But you need to add a lot of content, which is stated in the description, to this skeleton.
+ Simple but acceptable graphics.
+ Good music and sound.
+ Overall good game concept.
+ Quite dynamic and, at the same time, not intense battles.
+ Russian text language.
– For some reason, leveling up global progression is constantly reset and, accordingly, does not work.
– The global progression talents themselves should be diversified. +5% to stat is cool, but I would like some more interesting perks.
– No team members are hired yet. Either it’s a bug or I don’t understand how to do it. While it is written that the crew is already full.